bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- GPU light clustering is disabled on Android but not iOS, where it costs 5 passes per frame and ~45% more CPU power with a single point light
- Audio sounds wrong.
- `gradients` Example Improvement
- Add headless tooltips and a Feathers implementation
- Simplified, always enabled `GhostNode`s implementation
- Add Hemiellipsoid and Ellipsoid as 3D Gizmos
- Change `Pressed` to be a newtype bool to take advantage of Change Detection
- Add `DiagnosticOverlayStatistic::Max` for displaying long frame time
- `LocalUiStack`
- Retained UI renderer
- Docs
- Rust not yet supported