bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `gradients` Example Improvement
- Add headless tooltips and a Feathers implementation
- Simplified, always enabled `GhostNode`s implementation
- Add Hemiellipsoid and Ellipsoid as 3D Gizmos
- Change `Pressed` to be a newtype bool to take advantage of Change Detection
- Add `DiagnosticOverlayStatistic::Max` for displaying long frame time
- `LocalUiStack`
- Bump github/codeql-action/init from 4.36.2 to 4.37.1
- Bump github/codeql-action/analyze from 4.36.2 to 4.37.1
- Bump actions/cache/save from 5.0.5 to 6.1.0
- Docs
- Rust not yet supported