bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Migrate `bloom_2d` to use Feathers.
- Add the Zero-Day large-scene example
- Make a separate `examples` crate that uses `bevy` for our examples
- Bevy UI, 2D and picking doesn't work correctly when DPR is changed in browser device emulator
- Allow fallback error handlers to queue commands
- Mutate Event/Hook
- Make `post_process_write()` take a mutable reference, fixing ordering footgun
- Fix use-after-free in single-threaded TaskPool::scope during unwinding
- Update lens_distortion.wgsl
- Add adaptive arrow positioning to Popover
- Docs
- Rust not yet supported