bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow fallback error handlers to queue commands
- Extracted UI layout
- Volumetric point/spot light in-scatter vanishes in large `FogVolume`s
- `FogVolume`s silently render nothing when no `VolumetricLight` exists in the scene
- Add explicit transfer safety requirement
- Add missing safety requirement
- bevy's bevy_ecs for macros path fails target arch specific dependency config
- Fix: remove unnecessary unsafe of ErasedBundleTemplate::apply
- `initialize_renderer` can panic on macOS when safely polled from a worker thread
- Consider removing `RetainedViewEntity`
- Docs
- Rust not yet supported