bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Create a `bevy_examples` crate that includes bevy as a dependency
- Copy the `2d_shapes` example to the new `bevy_examples` crate
- Create the process necessary that exports examples in `bevy_examples` to the website.
- Copy the `testbed/ui` over to `bevy_examples` with a modified copy of the example runner executing off of `bevy_examples`
- Copy the `many_buttons` example stress test over to `bevy_examples` and ensure Bevy Twitcher can run it
- Broken entity hierarchy when projecting sub-scene through scene component with names
- non-determinism in `ui_layout_system` can hide bugs and makes it harder to write tests
- Asynchronously get `ShaderModule` creation result and compilation info
- Add a bot to label / unlabel PRs with merge conflicts
- spotlight produces garbage artifacts when outer angle and inner angle are set to zero and shadowmaps enabled
- Docs
- Rust not yet supported