bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Migrate `bloom_2d` to use Feathers.
- Replace Sprite with SpriteMesh
- Stop sending orphaned entity IDs through ancestor-chain traversal
- Fix ambient lighting for VolumetricFog in large/thick FogVolumes
- Use `UiStack::uinodes` to provide iteration order in `ui_layout_system`
- `mark_dirty_trees` skips live entities after entity-index reuse
- Wireframe pipeline breaks after changing MSAA at runtime
- Fix wireframe specialization
- Window crashes when using hotpatching with wgpu on Windows
- `FontSize` implements `Component` but does not function when used as a component
- Docs
- Rust not yet supported