bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- flex-wrap layout for `feathers_gallery`
- Migrate `3d_shapes` to feathers
- Add non-atomic `SparseBufferVec`
- Migrate `bloom_2d` to use Feathers.
- Stop sending orphaned entity IDs through ancestor-chain traversal
- Fix ambient lighting for VolumetricFog in large/thick FogVolumes
- Use `UiStack::uinodes` to provide iteration order in `ui_layout_system`
- `mark_dirty_trees` skips live entities after entity-index reuse
- Wireframe pipeline breaks after changing MSAA at runtime
- Fix wireframe specialization
- Docs
- Rust not yet supported