bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Every point/spot shadow view executes a full Core3d schedule run, including the per-view GPU-preprocessing chain (13 runs/frame with 12 spot shadow casters)
- Adjust what is responsible for last_trigger_id modification and enforcement.
- Update tera requirement from 1.15 to 2.2
- Fix empty bundle effect in `Bundle` derive macro
- wgsl-analyzer support
- Swap gizmo storage and buffer to keep the allocation
- Make Documentation or Behavior for `SystemState` More Straightforward
- Update Documentation for SystemState Usage
- Directional navigation is a little too permissive
- Bevy slows down to <1FPS when a non-mailbox-vsync window is not ""visible""
- Docs
- Rust not yet supported