bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy_render: Pass `OwnedDisplayHandle` to `wgpu` for compositor-aware Instance creation
- Conditional observers in bsn!
- Fix msaa writeback prevents clear color
- Allow write access in `NestedQuery`
- Encode UI, 2D gizmos, and FXAA for the compositing space
- Panic safe component drop through abort
- Simplify Column::swap_remove_unchecked
- Remove `define_atomic_id` and back resource IDs with wgpu resources
- Update Nix dependency documentation
- MeshRayCast has intersections not on the surface of the mesh
- Docs
- Rust not yet supported