bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Cleanup observer system input: `Trigger` reborrowing
- Add the `Moment` type to `bevy_time` as a Bevy equivalent of `std::time::Instant`
- bevy_render: Pass `RawDisplayHandle` to `wgpu` for compositor-aware Instance creation
- Conditional observers in bsn!
- Incremental UI layout updates
- Fix msaa writeback prevents clear color
- Allow write access in `NestedQuery`
- Resolve camera stacks into a per-view composition contract
- Encode UI, 2D gizmos, and FXAA for the compositing space
- Panic safe component drop through abort
- Docs
- Rust not yet supported