bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add the `Moment` type to `bevy_time` as a Bevy equivalent of `std::time::Instant`
- `bevy_a11y` does not work correctly on macos with voiceover.
- Changing camera RenderLayers with shadows enabled causes unbounded memory growth and shadow corruption
- Accept snorm main textures for Oklab compositing
- bevy_render: Pass `RawDisplayHandle` to `wgpu` for compositor-aware Instance creation
- Docs
- Rust not yet supported