bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Fix `feathers_gallery` Okhsl swatch having inverted y movement
- Solari: Set virtual guide depth on mirror environment miss
- Expose ECS system stepping over the Bevy Remote Protocol
- Use `EntityIndexSet` in `Children`
- Pixel 11 Pro XL (PowerVR C-Series) aborts before the first frame: get_pixel10_driver_version matches one literal adapter name
- Structured dynamic query builders
- Support loading Radiance HDR panoramas as cubemaps
- Unusual frame duration behaviour in `deferred_raymarch` example.
- Mutable `NestedQuery` with wrapper that erases `QueryData` type
- Meter the lowest histogram bin in auto exposure
- Docs
- Rust not yet supported