bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Rewrite transform propagation systems to no longer use the Changed filter or reader params.
- [v0.20.0-rc.1] PS4 Controller triggers (LeftTrigger2, RightTrigger2) incorrectly register as Other(6), Other(7)
- Runtime required components don't work if they're registered after component registration
- Replace schedules with system sets
- Add comment clarifying the meaning of `InteractionDisabled`
- Remove stale ViewTransmissionTexture when steps drop to 0
- Reduce unnecessary GPU buffer allocations in the clustering pipeline
- Inconsistent shadows
- Perf Regressions for `foreach_wide
- `ComponentInspectionSettings::full_type_names == false` corrupts some inspected values
- Docs
- Rust not yet supported