bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Simplify to one(-ish) Schedule
- Migrate `NumberInputValue` and `NumberInputRange` from feathers to bevy_ui_widgets
- Add comment clarifying the meaning of `InteractionDisabled`
- Rename headless `TreeItem` field to `expandable`
- Add serde support to bevy_dev_tools inspection types
- Remove stale ViewTransmissionTexture when steps drop to 0
- Migrate and rename numeric input types to bevy_ui_widgets
- Reduce unnecessary GPU buffer allocations in the clustering pipeline
- Fix heading levels for `SystemParam` docs
- Better system access conflict messages for `#[derive(SystemParam)]` types, including `MessageReader`
- Docs
- Rust not yet supported