bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Prevent panic when resizing removed ViewportNode images
- `spirv_shader_passthrough` feature creates shader with no entry points
- Make `System::refresh_hotpatch()` exist unconditionally
- Enable ambiguity detection by default.
- Fix UB in transform propagation when children contains duplicates
- Small adjustments around Color crate
- "Confirmation frames" in loading screen example are unclear
- `experimental_pbr_pcss` exceeds Metal's 16-sampler
- Preserve `KHR_mesh_quantization` attributes on the GPU
- Reflection path performance regression
- Docs
- Rust not yet supported