bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Persistent readiness for BSN - the `SceneReady` marker
- A number input given its value twice before its text applies shows the text twice
- Number input: Wrap is lost under a soft limit when dragging
- Apply atmosphere transmittance to Solari directional lights
- Cargo feature "render_dev_tools" depends on a resource added by feature "bevy_pbr", but does not add it.
- 0.20 changed max_delta from a pre-scaling wall cap to a post-scaling virtual cap
- ScrollIntoView should act on any overflow: scroll ancestor, all of them, not only the nearest ScrollArea.
- Fix unneeded uniqueness check in parallel query iterators
- Support orthographic projections in depth of field
- Prevent `RenderDebugOverlayPlugin` from being registered without `bevy_pbr`
- Docs
- Rust not yet supported