bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Requiring loading embedded shaders before MaterialPlugin hurts usability.
- Fix Earth atmosphere scale heights and Mie coefficients
- Add Aerosol and ScatteringMedium::earth_with_aerosol
- Update Taffy dependency to to 0.15.0
- Async pipeline compilation is disabled on macOS, but enabling it makes cold starts ~5x faster on Apple Silicon
- `ShaderCache::get` composes and creates shader modules while holding the cache lock, serializing async pipeline compilation
- Add roll for freecamera
- Use links to reference examples across the board
- Add a default entry point to `spirv_shader_passthrough`
- `bevy_solari`: allow raytraced geometry built from external GPU buffers
- Docs
- Rust not yet supported