bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Normalize putting #[inline] after doc comments
- Add remote stepping controls to the inspector
- Add a schema index to bevy_remote
- rustc future incompat warning: overflow evaluating the requirement ...
- `bevy_math`: add (copy) direction and rotation methods to Isometry3d (from Transform)
- Use OpenPBR's dielectric specular model
- Expose material cull_mode on MaterialProperties
- Improving docs for `Named Entity References` (the `#MyName` inside `bsn`)
- Order-independent rendering of transmissive and transparent objects via depth peeling
- Skip re-rendering unchanged point and spot light shadow maps
- Docs
- Rust not yet supported