bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Move DLSS-RR specular motion vectors out of Solari's lighting pass
- Use the DLSS-RR integration guide's defaults for Solari sky pixels
- StandardMaterial is never bindless on DX12: six samplers times the 2048 slab exceed the sampler limit
- Add dock UI with tabs that move between groups
- Fix clustered lights disappearing
- Adding SetLocal<T> and SetLocalMut<T> to share set-local state across all systems in a set
- JsonSchemaBevyType returns wrong schema type for newtypes, enums and options<T>
- Modifier reconciliation incorrectly releases remapped modifier keys in Bevy 0.20
- JsonSchemaBevyType returns non-compliant scheme
- Fix SceneEntityReference uniqueness
- Docs
- Rust not yet supported