bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- `single_threaded_task_pool` `scope` api doesn't work in wasm
- Shader to directly render to screen pixels
- Using ComputeTaskPool for a par_for_each query only uses half of available logical cores
- Add information on releasing Bevy games
- Multi-stage asset loading
- Allow "named" assets and overriding "names"
- Remaining issues with the gltf loader
- Allow specifying which transform components are relative to the parent, and which are global
- Ambiguity checker is unaware of run criteria (including States)
- Ability to add/replace shader and material properties for bevy_sprite
- Docs
- Rust not yet supported