bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Tracking issue: paper prototypes for editor-ready UI
- Automatically label entities based on their components for clearer inspection
- Support unmapped gamepads / joysticks
- Bevy 0.5 Sprite Sheet Animation Sprite Leak
- `single_threaded_task_pool` `scope` api doesn't work in wasm
- Shader to directly render to screen pixels
- Using ComputeTaskPool for a par_for_each query only uses half of available logical cores
- Add information on releasing Bevy games
- Multi-stage asset loading
- Allow "named" assets and overriding "names"
- Docs
- Rust not yet supported