bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Enhance 2D Transform/Vec2 Quality of Life
- Calling .await inside async in AsyncComputeTaskPool.spawn() causes tokio panic
- Memory leak calling get_mut on texture assets resource
- Use issue forms to augment existing templates
- Allow NonSend components
- Untyped Asset Events
- Render the same object with two totally different rendering pipelines?
- Lifecycle API
- Allow more control over draw calls related to `Mesh`
- Ui root node is not sized properly with custom UiCamera's projection
- Docs
- Rust not yet supported