bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Make asset handles `!Default`
- WGPU renderer panics on `ColorMaterial` edition
- Implement better compute support
- Allow simultaneous parallel writes to Events
- Camera method to see if an area is visible
- bevy_asset: Align asset path representation to a well-known specification by renaming label to fragment to improve code quality
- Enhance 2D Transform/Vec2 Quality of Life
- Calling .await inside async in AsyncComputeTaskPool.spawn() causes tokio panic
- Memory leak calling get_mut on texture assets resource
- Use issue forms to augment existing templates
- Docs
- Rust not yet supported