bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Sprites in 3d
- Change tracking on components holding handles to assets don't trigger when the asset handle transitions from the loading to the loaded state
- Expose winit's DeviceEvents (distinguish different keyboards/mice).
- Improve user experience for audio on Linux
- Filesystem watcher fails for assets not in root path
- Add configurable colorblind modes as a standard feature
- Make asset handles `!Default`
- WGPU renderer panics on `ColorMaterial` edition
- Implement better compute support
- Allow simultaneous parallel writes to Events
- Docs
- Rust not yet supported