bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Support loading GLTF assets by name
- Application should be returned when Bevy runner terminate
- Pipelined texture atlas crashing with wrong texture view format
- Enable GameMode on linux
- Window size use logical size by default + inconsistent unit + `WindowDescriptor.resizable` not working
- Better Asset System: Externals Part 1 - Locator
- Panic in drop leads to a double drop on spawning a new entity
- error: failed to run custom build command for `libudev-sys v0.1.4` when running examples
- Sprites in 3d
- Change tracking on components holding handles to assets don't trigger when the asset handle transitions from the loading to the loaded state
- Docs
- Rust not yet supported