bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- VkQueueSubmit: value exceeds limit regarding current semaphore VkSemaphore, app crashes
- Better tools for working with dynamic collections of components
- `ArrayTextureBuilder` or `TextureAtlasBuilder` layout control
- Type-level disparity between keyboard and gamepad input APIs
- Basic Pipelined-Rendering App has Excessive CPU Utilization
- `No surface found for window.` in all examples
- Parallel query iterator filtering
- Previously working iOS example crashes on touch
- Mesh Vertex Precision Loss far from Origin
- Lock values of transforms.
- Docs
- Rust not yet supported