bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Input lag with vsync enabled due to limited polling rates
- Apply color to sprite according to mask
- amethyst_assets::Source Equivalent
- macOS intel with integrated gpu - strange shadows artefacts
- Pipelined: 3D examples crash with AMDVLK on Wayland
- Window enters fullscreen mode after startup system runs
- Document how to configure gamepads
- panicked at 'No surface found for window.'
- VkQueueSubmit: value exceeds limit regarding current semaphore VkSemaphore, app crashes
- Better tools for working with dynamic collections of components
- Docs
- Rust not yet supported