bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Change Detection as Components / Opt-in or opt-out of Change Detection
- Res<Time> is unreliable / jittery
- wgpu validation error when using 16bits precision PNGs
- Hierarchy optimized systems and storage
- WebAssembly multithreading tracking issue
- Sprites become corrupted at random as more sprites are spawned
- Schematics - An abstraction layer for stable scene representation and exposing ECS configuration in the editor
- Merge bevy_app into bevy_ecs
- Unexpected bad performance
- MSAA causing render artefacts in Sprites
- Docs
- Rust not yet supported