bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Rendering panic after killing the game process on Nvidia 510 and 5.16 Kernel
- Schematics - An abstraction layer for stable scene representation and exposing ECS configuration in the editor
- cargo test --workspace results in excessive memory usage
- Allow inspecting `World` for debugging entity issues and other
- WASM example with Python server doesn't work
- Mocked user inputs are never just_pressed or just_released
- MouseMotion events are jittery on Apple Silicon
- Too large WebAssembly bin file
- The dynamic feature causes issues since dyld cannot load libstd when debugging on macOS within CLion
- Sharing `Events<T>` between `World`s
- Docs
- Rust not yet supported