bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Accelerate change detection by redundantly storing change ticks
- Chained `EntityCommands` create useless temporary archetypes
- Surface documentation for debug logging of system execution order
- Expose a `CursorPosition` resource
- Compute Shader separate from renderer
- Add more granular features to bevy_ecs
- Viewport size and position to be defined through percentages or absolute values
- ECS optimized custom binary scene format
- Non-painful sprite hierarchy flipping
- Add benchmarks for event reading and writing
- Docs
- Rust not yet supported