bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Inputs can be missed (or duplicated) when using a fixed time step
- Documentation for derive macros is in the wrong place
- A slider UI widget
- Adjust Window(Winit) Close Timing AppExit event
- Text input field UI component
- Add true multitouch trackpad support.
- Add vertex attribute validation to `Material` trait
- Demonstrate how to cache asset handles effectively
- Document `intersects_obb`
- Make `TypeRegistry` global available
- Docs
- Rust not yet supported