bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `TextureAtlasSprite` has no docs
- Unable to access Window after AppExit has posted
- `TextureAtlas::texture_handles` field is not docuemented.
- Enable winit "default" feature
- Use u64 for change ticks
- Premultiplied alpha sprites do not blend correctly
- Add support for iter_permutation?
- bevy_reflect: Require type registrations
- Asset IDs Are Different for Same Path on Web and Desktop
- [Minor] Rename or hide bevy_ui::ui_node::Direction
- Docs
- Rust not yet supported