bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Cameras with RenderTarget::Image freeze when their Image is mutably accessed
- Post Processing example bugs (double rendering of UI + wrong handling of system level UI scaling)
- Texel leak with mesh
- Documentation of preludes is handled inconsistently
- Inconsistent Rendering with Webassembly on lower-end hardware. Game chokes.
- Add `.just_started` (or equivalent) to `Timer`
- Unable to access Window after AppExit has posted
- `TextureAtlas::texture_handles` field is not docuemented.
- Enable winit "default" feature
- Premultiplied alpha sprites do not blend correctly
- Docs
- Rust not yet supported