bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Make the pointers in Fetch and Query's iterators unions
- Prefer `core` and `alloc` over `std` where possible
- Inconsistent Rendering with Webassembly on lower-end hardware. Game chokes.
- Add `.just_started` (or equivalent) to `Timer`
- bevy_scene: Add `ReflectBundle`
- feat: vertex attribute validation for Material
- `TextureAtlasSprite` has no docs
- Unable to access Window after AppExit has posted
- `TextureAtlas::texture_handles` field is not docuemented.
- Enable winit "default" feature
- Docs
- Rust not yet supported