bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Shadow maps are not rendered on the first frame
- bevy_reflect: `#[reflect(skip_serializing)]` doesn't work on enum variant fields
- Have the UI and Text examples use a scale factor other than 1
- Running with `--features bevy/dynamic` fails silently on WSL2
- DynamicScene.write_to_world panics on partial updates involving hierarchies
- bevy_app: Allow `SubApp`s to be modified at runtime
- Investigate best way to add WebGL2 padding required by wgpu
- Make RenderGraph Example
- Use EventLoopExtWebSys::spawn in bevy_winit
- Add an additional constructor method to `ManualEventReader`, which starts at the current frame's events
- Docs
- Rust not yet supported