bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Fix macOS and iOS builds on older versions of Xcode
- Vulkan renderer crashes after only a couple thousand draw calls.
- Clean macOS build of examplesDebug crashes with [MTLRenderPipelineReflectionInternal vertexBindings] exception
- Determine shader output type
- D3D12: Unhandled exception when creating more than 64 samplers
- Supported shader barycentric coords on OpenGL, Vulkan and Metal
- fix crash on iOS <16 and macOS <13
- OpenGL shaders with derivatives cause fatal errors (using shader profiles higher than 1.0)
- Metal FeatureFamily change is now using incorrect enum values
- Switching rendering back-ends within the same window does not always work correctly
- Docs
- C++ not yet supported