bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- D3D12: fix D3D12_VERTEX_BUFFER_VIEW stride when both vertex layout handles are valid
- Screenshot taken always from the main window backbuffer on MacOS/Metal
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
- Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.
- add texture array support to vulkan readback
- Metal: example-01-helloworld corrupted render when MSAA is enabled
- add error log detecting uint8_t overflow in hlsl shader compilation
- xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- Skip uniform names that contain `.@data.`
- Blitting between two textures with BackbufferRatio sizes crashes when window is resized
- Docs
- C++ not yet supported