bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- shaderc selects colliding slots for uniforms and globals.
- Enable DXIL (SM 6.0+) on macOS via Wine
- 3D KTX textures loaded incorrectly with DirectX 11 backend if they have a texture format other than BGRA8
- example-22 (multiple windows) sync differently for DirectX 11
- Android Vulkan prerotation support
- Android vulkan validator crashes on depth only (shadow map ) rendering
- BGFX_CONFIG_MAX_FRAME_LATENCY bad implementation on OSX
- Vulkan swapchain semaphore reuse issue
- setUniform and BGFX_CONFIG_DEBUG_UNIFORM after recent update.
- Enable SDL3 in addition to SDL2 in examples
- Docs
- C++ not yet supported