bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Fixed runtime renderer selection.
- VK: Fix default non-external texture state.
- Cannot use macros on BUFFER_RO or SAMPLER2D calls
- Vulkan Init Failure due to 2 x NVIDIA RTX2080 (Same DeviceID & VendorID)
- `BX_CONFIG_DEBUG` disabled for Release builds is too unusable for real applications.
- Severe freezes in macOS when a secondary bgfx window is covered
- shaderc selects colliding slots for uniforms and globals.
- Enable DXIL (SM 6.0+) on macOS via Wine
- 3D KTX textures loaded incorrectly with DirectX 11 backend if they have a texture format other than BGRA8
- example-22 (multiple windows) sync differently for DirectX 11
- Docs
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