bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Not possible to compile Shaders for GL ES 3.0
- Negated y-axis position in model transform when using `bx::Handness::Right`
- Metal backend doesn't shutdown() when using BGFX_RESET_FLIP_AFTER_RENDER.
- UniformInfo different between RendererTypes
- Support for gl_PointSize and gl_PointCoord
- Windows Example 22 broken [D3D11, CreateSwapChain]
- build error on macos10.15
- performance problem
- xx-lsao - Line-Sweep Ambient Obscurance
- any plans to double persion number support for big open world?
- Docs
- C++ not yet supported