cataclysm-dda
https://github.com/cleverraven/cataclysm-dda
C++
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
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Help out
- Issues
- Mapgen palette JSON load should handle terrain/etc in finalize to allow deferred definitions
- Vehicle tile duplication closes hole that it shouldn't
- In martial mastery mod, the perk Unrelenting Assault has its requirement shown incorrectly
- Half survivor mask XL and XS require fabric cutting 1 instead of 2
- Wooden floor deconstruction requires absurd tools
- "camp_food_supply cannot add to stockpile"
- Trap named `none` when destroyed by monster
- Random character generation can give traits it shouldn't
- [Bug - Visual?] skill description for "spellcraft" is repeated in character menu
- effect_source debug messages when creature pushes car and get injured in process
- Docs
- C++ not yet supported