cataclysm-dda
https://github.com/cleverraven/cataclysm-dda
C++
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported96 Subscribers
View all SubscribersAdd a CodeTriage badge to cataclysm-dda
Help out
- Issues
- Test world isn't removed nor a message is given if unit test crashes
- Natural monster spawn location clustering
- 3-dimensional Z-level support, Scent-Map [$60]
- Idle engines' effects not displayed on interaction menu
- Make some monsters steal food and possibly other items. [$40]
- Non-player creatures' vision is not impaired by partially transparent fields
- 3-dimensional Z-level support, Core Part 6: mapgen framework [$200]
- Wielding could/should be a long action
- Blood filter and Amphetamine withdrawal
- Move "stim" and "pkill" to effect aspects, not player's stats; slow release effects
- Docs
- C++ not yet supported