cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Help out
- Issues
- removing and adding from layer to node grid running a liquid action blackens sprite appearance
- EventListenerKeyboard not working on ios simulator
- [win32] luajit.exe can't be executed on 32bit windows.
- Crash in EventDispather::setDirty
- Sprite3D not clipped to bounds in ScrollView or TableView cell.
- void PhysicsWorld::update(float delta, bool userCall/* = false*/) error
- Add linear layout alignment options
- Could new implement of AssetsManagerEx support how many bytes need to download, and how many bytes downloaded in dispatchUpdateEvent?
- Updates PR #17476 (Remove _claimedTouches Flags for listeners)
- PU particles mode: explosion.pu not show right
- Docs
- C++ not yet supported