cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Help out
- Issues
- Metal Backend 代码的疑问?
- cocos2d-x v4.0 Performance issue on Android vs 3.17.1
- UnboundLocalError: local variable 'gradle_support_ndk' referenced before assignment
- Any plans to support Linux anytime soon?
- How to compile project proj.android created by new cocos2d-x v 4.0 in new Android Studio 4.1.1?
- this can't work on macOS Big Sur
- Fixed an issue where the shader would come off when run setTexture.
- With the Ver4 game engine, calling Sprite's setTexture will prevent the shader from running.
- plist files created by FileUtils are invalid xml (except iOS/macOS)
- Metal backend的 BufferMTL有一个函数是不是实现的有问题?
- Docs
- C++ not yet supported