cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported92 Subscribers
View all SubscribersAdd a CodeTriage badge to cocos2d-x
Help out
- Issues
- CocoStudio.h needs to be deprecated.
- [android] Optimize preload of AudioEngine
- Different behavior of AudioEngine on different platfroms
- Got wrong result when render sprite which in transformed node to cc.RenderTexture
- cocos2dx-v3.12-lua Sprite:playAnimationOnce(animation, args) blinks
- FPS isn't stable on OSX
- Scene TransitionFlipX cause pick model error
- [UIButton]contentSize is still ZERO after Button::loadTextureNormal
- Fixed the formarRenderers() function of UIRichText.
- PUParticleSystem3D object would miss its texture
- Docs
- C++ not yet supported