cocos2d-x
https://github.com/cocos2d/cocos2d-x
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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Help out
- Issues
- added methods to set individual components of velocity of a PhysicsBody
- iOS deployment target wrong
- Animation not working in Lua running on iOS devices
- js_cocos2dx_Node_removeFromParentAndCleanup : wrong number of arguments
- Random Crashes in "background"
- In case of OpenGL error (context loss, etc) restart, instead of crash
- Use ClippingNode cut Scale9Sprite will crash
- LabelTTF texts transform to white solid rectangles in Android (v3.9)
- add etc2 CPU and GPU decode. (PVR fileformat only)
- a bug in LuaBasicConversions.cpp
- Docs
- C++ not yet supported