dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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- Issues
- D3D11: GetImage: Invalid buffer ID
- When using DXVK with OMSI 2, the game crashes when attempting to create a bus (any bus, any map).
- [D3D9] Visible triangle seams with Stochastic Shader in modded GTA San Andreas
- [Intel] Artifacts on Transformers: Fall of Cybertron
- GTA IV Complete Edition stops responding after random amount of playtime
- Regression: compatibility layer and 'Omikron - The nomad soul'
- [native] DxVk uses platform default as WIN32 WCHAR
- They Are Billions
- GTA 4 Complete Edition crashes during missions
- [Question] How would you approach Anti-Lag 1 Integration via a Vulkan layer?
- Docs
- C++ not yet supported