dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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Help out
- Issues
- [Dungeon Lords Steam Edition] Crash on area transition/loading screen with DXVK v2.6.2
- GTA: San Andreas (old bugs resurfaced: Audio issues during rain when using dxvk)
- Mass Effect Legendary Edition - Issues with Dialogue Fadeouts
- d3d11: Chained Echoes: broken / flickering shadows
- R.E.P.O. is not working
- Failure to detect Vulkan renderer on DXVK 2.7 in certain games
- Graphics issues when playing StarCraft II with the highest graphics settings.
- [Feature request] Implement D3D11-OpenCL interop/sharing (cl_khr_d3d11_sharing)
- nvidia A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine.
- Rocco's Island memory leak and FPS issues
- Docs
- C++ not yet supported