dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to dxvk
Help out
- Issues
- Initial load/calculation time on D3D9 demo much slower than WineD3D
- d3d11.dll file triggers ClamAV's virus signature as a Trojan
- Latest master dxvk 3.0 will hang the Atelier Ryza 3 at certain area.
- bx_crispytuner crashes after 15 seconds, used to work flawlessly
- Getting almost half the FPS in mass effect menu
- Random bad frame pace despite the game running at 60fps
- [D3D9] Aggressive flickering pixel artifacts in Steins;Gate
- GTA IV Complete Edition color/saturation regression introduced between DXVK 2.5.1 and 2.5.2 on RTX 4060 Laptop GPU
- Black Desert: 3D scene not rendered, UI visible, RTX 5070 Laptop / NVIDIA 595
- Every game I try with DXVK is over exposed.
- Docs
- C++ not yet supported