dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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- Issues
- [d3d11] Guard against binding an already-destroyed resource view
- DCS Crashing with explosions
- Hard hang during shader compilation burst under load (D3D9), AMD RDNA2/Windows — reproducible across DXVK 2.7.1 / 3.0 / 3.0.2
- "Illegal opcode in command stream" crash in V Rising (Linux, RADV/RDNA3)
- [d3d11] Implement NVAPI multiview rendering
- [build] fix native build on macos
- Dumping VRAM question
- [D3D9Ex] Might and Magic Heroes VI: game becomes a small tile after alt tabbing
- GAMMA (STALKER Anomaly) exhausts host visible heap on 2.7.1/3.0.2, null deref in d3d11 on 2.6.2
- DXVK 2.6.1/3.0.x black screen in Assassin's Creed Origins and loading crash in Watch Dogs 2 on Intel Iris Xe
- Docs
- C++ not yet supported